fbpx

unity raycast not always hitting

If you want them in Update () multiply speed by Time.DeltaTime. subscript/superscript), Floppy drive detection on an IBM PC 5150 by PC/MS-DOS. in the Unity community. Not the answer you're looking for? Discussion in 'Physics' started by sgower, Mar 1, 2017. Not the answer you're looking for? However when I remove the distance parameter: Then hit returns true. 600), Medical research made understandable with AI (ep. Sorry for too long time before answer! Physics.Raycast not hitting any objects - Unity Forum Semantic search without the napalm grandma exploit (Ep. I added the necessary colliders (box collider even mesh collider) and nothing happens. Make sure your GameObject has a Collider Component attached to it. edit: does raycasting work with non-convex colliders? When you say "no longer works" what exactly does it do? if so how is the right thing to do it, or is there any better way to achieve multi touch at once beside Raycast? Any difference between: "I am so excited." To learn more, see our tips on writing great answers. Game Development Stack Exchange is a question and answer site for professional and independent game developers. Walking around a cube to return to starting point. Raycast always hitting default layer - Unity Forum See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll. Raycast is part of the PhysX 3D physics engine, which requires objects to have 3D colliders (box, sphere, capsule etc.). Should I use 'denote' or 'be'? How do I confirm that I'm raycasting from my main camera? What is the best way to say "a large number of [noun]" in German? Unity - Scripting API: RaycastHit The enemy who uses the following script is on the layer "Ignore Raycast" and the player it is trying to hit is on the "Default" layer. I have a guess. here is my code. Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Asking for help, clarification, or responding to other answers. raycast not hitting anything? - Questions & Answers - Unity Unity - Scripting API: Physics.Raycast Can punishments be weakened if evidence was collected illegally? Raycast not hitting anything. - Questions & Answers - Unity Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, The future of collective knowledge sharing. I used Raycast to trigger the animations and sounds, everything is working fine, but when I build it on Android, the Raycast only hit one object at a time, how do I make multiple ray that hit multiple object at once? ). I know its not supposed updating, but its simply to see if it hits ANYTHING ever. Here is the script: Code (CSharp): using System.Collections.Generic; using UnityEngine; The reason was that "femur_left_1_7_dist/default" and "femur_left_1_7_prox/default" has no colliders. Asking for help, clarification, or responding to other answers. Try again with a convex collider. When my groundJumpDistanceCheck is set to Infinity. Did you put a MeshCollider on your .obj Mesh? Are you sure that your objects have box colliders, and not Box Collider 2Ds? How to make a vessel appear half filled with stones. For starters simply try moving the code you mentioned in your question from the Update() method to the FixedUpdate() method (If you don't have one, simply create one). Unity manual: It's not set to ignore and my object has a collider. Unity: Object is not being detected by raycast for highlighting 14 I'm trying to implement a check which prevents the player from uncrouching if there is an object above them. Rules about listening to music, games or movies without headphones in airplanes, TV show from 70s or 80s where jets join together to make giant robot. The idea is to be able to select any player unit by moving the mouse over it and left clicking it. Alphacreations June 30, 2020, 8:50am 1. What does soaking-out run capacitor mean? Please check with the Issue Tracker at I have the following simple raycast from a capsule on a cube: When my layerMask is 8 (terrain), I have set my layer on my cube and my groundJumpDistanceCheck is 2. Response when hitting wall, floor or roof, Unity - Raycast not hitting to BoxCollider2D objects, Unity - Permanent force when a rigibody without gravity hit a collider, How to completely stop the camera from clipping into the ground. What am I doing wrong? So there are two ways to resolve this issue: In project view select "femur_left_1_7_dist" and "femur_left_1_7_prox", and in inspector in Import settings choose "Generate Colliders" and press "Apply" button: Select "femur_left_1_7_dist/default" in the scene and press "Component/Physics/Box Collider"; see the result here: https://dl.dropboxusercontent.com/u/20023505/stackoverflow_forum/s_fix.zip. Jerdak, it says, "The name 'Mathf' does not exist in the current context. Being cast from inside the player the ray was unable to hit anything on the frames that the nonPlayerMask was actually a playerOnlyMask >_< Moving the Debug.DrawRay() to Update() to see what was going on helped me to look at all my code, not just what I -thought- was involved. I realized that the layermask param was excluding layers. What does soaking-out run capacitor mean? I use raycast in the Update method to find out if the second object is near. Why do people generally discard the upper portion of leeks? c# - Raycast not hitting anything - Stack Overflow "To fill the pot to its top", would be properly describe what I mean to say? The collider hit by the ray. The distance from the ray's origin to the impact point. As you can see, the raycast (red line) goes through the collider. then youre going to want to use Physics2D.Raycast instead. . A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate // What happens when we click on an InteractableObject? I have a box collider 2d for the wall. I am not sure if it is Input.GetMouseButtonDown and Input.mousePosition, should I change it to touch? Raycast in Unity is a Physics function that projects a Ray into the scene, returning a boolean value if a target was successfully hit. For some reason, I thought I added a mesh collider to the object. For some reason your suggested change could not be submitted. Securing Cabinet to wall: better to use two anchors to drywall or one screw into stud? Ill start testing with a simple box collider but there are literally no factors changing between the times it hits and the times it misses? It's usually better to keep all transformations of gameObjects with colliders in FixedUpdate(), that way the raycast should work as expected. Find centralized, trusted content and collaborate around the technologies you use most. How to launch a Manipulate (or a function that uses Manipulate) via a Button. I also do a "debug" raycast which gives me all colliders hit on all layers. transform.forward spins with the player. A screenshot showing both the line and the tree's collider would also be helpful. The best answers are voted up and rise to the top, Not the answer you're looking for? Implementing a basic building placement system in Unity/C# maxDistance: The max distance the ray should check for collisions. Shouldn't very very distant objects appear magnified? I just imported my object file to the scene and added the necessary physics. Why do "'inclusive' access" textbooks normally self-destruct after a year or so? But your code is bit weird tough, especially the TransformObject class. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate I have a very strange Raycast behaviour. How can you spot MWBC's (multi-wire branch circuits) in an electrical panel. I have also used the following code in an attempt to debug my issue, using the desired distance 2f. Does it output nothing? Do I need to ignore default layer too? You are right, now it works! If the collider is not attached to a rigidbody then it is null. Be sure it isn't set to ignore raycast. My main goal is to interact with world objects using ray that is casted from character eyes, so I made separate game object inside Player model (child: Eye_Level) and fixed it rotation with . 2 Answers Sorted by: 2 Just figured out the problem. Structure used to get information back from a raycast. The raycast doesn't even give the Debug.Log("it hit something while the Debug.DrawRay does make a line between the enemy and the player. legacy-topics. The secondary uv texture coordinate at the impact point. Connect and share knowledge within a single location that is structured and easy to search. Note that some functions that return a single RaycastHit2D will leave the collider as NULL which indicates nothing hit. Why the cube is getting to the other cube instead stopping when both colliders hit? Now then, why isn't your code working in your case ? Out of curiosity, how do I rewrite the code as a MonoBehaviour script? Not the answer you're looking for? ). Nor will many people want to go to that site, dl the project, unzip the project, import the project, and debug it on their own machine. Easy enough, your class must inherit from MonoBehaviour. Kryptos, Hi, that's very interesting indeed. rev2023.8.21.43589. False otherwise, // Returns the currently selected InteractableObject, // Sets the location where to create an InteractableObject, // Returns the location where to create an InteractableObject via a GameObject element, // If the hex tile is already highlighted, we change it back to normal, (You must log in or sign up to reply here. When this happens, information about the hit, such as the distance, position or a reference to the object's Transform, can be stored in a Raycast Hit variable for further use. 601), Moderation strike: Results of negotiations, Our Design Vision for Stack Overflow and the Stack Exchange network. Please try again in a few minutes. There is a custom GraphicRaycaster script on the canvas that is creating the debug ray you see in red above. Just make sure your Cameras Tag is set to Main Camera, you can see this in the inspector while you have the camera selected. Find centralized, trusted content and collaborate around the technologies you use most. Ah, I see you found that already. All I want to do is highlight my .obj file via onMouseDown. If your objects have 2D colliders (polygon, box collider 2D etc.) Don't forget to show where you populate your. How do I make sure that the gameobjects layer is not set to ignore raycast? When my groundJumpDistanceCheck is set to Infinity. Nothing happens when my mouse clicks on my .obj object. What determines the edge/boundary of a star system? Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, The future of collective knowledge sharing. c# - Physics.Raycast not hit sometimes - Stack Overflow If true is returned, hitInfo will contain more information about where the closest collider was hit. queryTriggerInteraction: Specifies whether this query should hit . Raycast not hitting a collider. Possible error in Stanley's combinatorics volume 1. So if you use it for a raycast direction, the raycast will spin with you. Finally, in the Update() function, we just have to take care of the raycast to make the 'phantom' building follow the mouse.. To do this raycast, we'll need four variables: First, a . unity - Raycast returns miss even though it clearly hits its target It's known as your "local" forward. Thank you for helping us improve the quality of Unity Documentation. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate //The Raycast below always hits correctly. 28 Hello, I have the problem of a raycast not hitting a collider and I tried everything now, so I hope someone can point something out that I am missing. It hits then it doesnt hit, then it doesnt hit, then it hits again. 3D collision physics. Connect and share knowledge within a single location that is structured and easy to search. Do any two connected spaces have a continuous surjection between them? Then my hit is still false. By clicking Post Your Answer, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct. By clicking Post Your Answer, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct. Unity Discussions raycast not hitting anything? If the collider is not attached to a rigidbody then it is null. Why is there no funding for the Arecibo observatory, despite there being funding in the past? But what's really strange is that this inconsistent results seem to be related to creating and deleting gameobjects. Landscape table to fit entire page by automatic line breaks. Put these in FixedUpdate (). here is my code Ray ray; RaycastHit rhit; void Update() { ray = Camera.main.ScreenPointToRay . Making statements based on opinion; back them up with references or personal experience. Hits sometimes, but not always. in the Unity community. Here is a screenshot of how its setup with a debug ray (red) showing that it is casting at a UI button. - Theraot Nov 19, 2020 at 8:09 Also, in your screenshot, I can't help but notice that we see the green outline of a box collider behind your cube, but no collider outline around your cube itself. Discussion in 'Physics' started by Karrzun, Oct 26, 2017. Thanks for contributing an answer to Stack Overflow! When I try to import this project's scene into another project of mine, I get the following error and I'm not sure why: NullReferenceException: Object reference not set to an instance of an object. Make sure you are Raycasting form the right camera. This property is null if the ray hit nothing and not-null if it hit a Collider. The secondary uv texture coordinate at the impact point. Im totally confused. It's usually better to keep all transformations of gameObjects with colliders in FixedUpdate (), that way the raycast should work as expected. Powered by Discourse, best viewed with JavaScript enabled, Multiple raycast with multiple touch at once. Besides that, and as they have pointed you already in the comments, you will need to pass in Physics.Raycast the maxDistance parameter of the Ray: And if you want to use layers, an extra paremeter will be required: https://docs.unity3d.com/ScriptReference/Physics.Raycast.html. Do characters know when they succeed at a saving throw in AD&D 2nd Edition? Please let me know about your results. The uv lightmap coordinate at the impact point. Check the collision matrix, maybe some layer to layer collision detection are disabled. I am trying to use raycasts but they are not working. edwarddewolf February 13, 2022, 12:42pm 1 I am raycatsing a plane (with collider) 10 times, but for a reason I cannot understand, only a few times a hit is registered and a sphere is generated on that position. Question - Raycast not hitting object - Unity Forum Discussion in 'Scripting' started by SHBYT, Aug 13, 2023. I didn't know I had to set "generate colliders" even though I added a box collider to the object. What is the origin of the Bible code theory? Heres my scenario. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. 600), Medical research made understandable with AI (ep. The tutorial seems to be using a default camera for the Raycast, make sure you have a Camera in the scene that has its Tag set to Main Camera. Is declarative programming just imperative programming 'under the hood'? But sometimes raycast return false in obviously "true" situations. bool hit = Physics.Raycast (transform.position, Vector3.down, jumpSettings.groundJumpDistanceCheck, jumpSettings.layerMask); print (hit); When my layerMask is 8 (terrain), I have set my layer on my cube and my groundJumpDistanceCheck is 2. textureCoord2. Multiple raycast with multiple touch at once - Questions & Answers Thanks for the pointers @Bunny83 What distinguishes top researchers from mediocre ones? -1 The raycast doesn't even give the Debug.Log ("it hit something while the Debug.DrawRay does make a line between the enemy and the player. I'm the author of this blog, i also tried to import the *.obj file and it works fine. In the picture below the origin is NOT moving, is NOT inside the collider, and is layermasked to ignore the players collider, which is start inside of anyway. Thanks for contributing an answer to Stack Overflow! //If the above code is removed, the following Raycast sometimes, (You must log in or sign up to reply here. The Rigidbody of the collider that was hit. KalaJ, For using scene in another project you cannot just copy it, because in such a way the projects lost all references to scene objects, and this may cause such errors. By clicking Post Your Answer, you agree to our terms of service and acknowledge that you have read and understand our privacy policy and code of conduct. What would happen if lightning couldn't strike the ground due to a layer of unconductive gas? When in {country}, do as the {countrians} do, Quantifier complexity of the definition of continuity of functions. Behavior of narrow straits between oceans. If so, I believe you need to use the 2D versions of the Physics classes (See HERE): For the Ray constructor you are using, the direction should be a Vector3: https://docs.unity3d.com/ScriptReference/Ray.html. Unity - Raycast not hitting to BoxCollider2D objects I added the necessary colliders (box collider even mesh collider) and nothing happens. Repeating the same raycast over and over its a total hit and miss. This line of code, which was originially right after. I am learning to made simple third person game using Unity and as I am have few problems now and them. The Rigidbody of the collider that was hit. using UnityEngine; public class Example : MonoBehaviour . layerMask: A Layer mask that is used to selectively ignore colliders when casting a ray. Raycast always hitting the same place even if I - Unity Discussions Good way to implement really basic physics in Flash? This would allow you to move it whenever you want. Why don't airlines like when one intentionally misses a flight to save money? rigidbody. Making statements based on opinion; back them up with references or personal experience. The impact point in world space where the ray hit the collider. Problem is, I need to detect what I just clicked on. Ive added kinematic rigidbody, tried it without, etc. It only takes a minute to sign up. Then my hit is false. You can even make it automatic by using the RequireComponentAttribute on your AppRoot class. Listing all user-defined definitions used in a function call. The lack of evidence to reject the H0 is OK in the case of my research - how to 'defend' this in the discussion of a scientific paper? ). was left over further down in my script from when I moved the mask generation out of Update() into Start(). If it is a 2D game you should use a different constructor: https://docs.unity3d.com/ScriptReference/Ray2D-ctor.html. Wasysym astrological symbol does not resize appropriately in math (e.g. (Error CS0103). By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Famous professor refuses to cite my paper that was published before him in the same area, Best regression model for points that follow a sigmoidal pattern, Quantifier complexity of the definition of continuity of functions. Hi, I'm new to scripting, I am trying to make a drumming simulator for android. How do I know how big my duty-free allowance is when returning to the USA as a citizen? If the collider is not attached to an articulation body then it is null. Why is my raycast not detecting the object? Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. But when I explicitly give Infinity as the distance, it returns false. What exactly are the negative consequences of the Israeli Supreme Court reform, as per the protestors? 1 I followed this tutorial on object selection. As you can see, the ray does intercept the cube. If you followed the tutorial it should already be set to that. [Solved] RayCast doesn't hit Object - Unity Forum Connect and share knowledge within a single location that is structured and easy to search. How to calculate IsGrounded more effective? Raycasts in Unity, made easy - Game Dev Beginner However, when I import my .obj assets and try to select/highlight them, it appears that the raycaster does not pick them up. Show us your code, we have no idea if you followed that blog perfectly. Was there a supernatural reason Dracula required a ship to reach England in Stoker? You're using Vector2 positions, so I assume your game is in 2D. I used Raycast to trigger the animations and sounds, everything is working fine, but when I build it on Android, the Raycast only hit one object at a time, how do I make multiple ray that hit multiple object at once? Theare are 2 moving objects in my game. In unity3d, colliders are updated only after the FixedUpdate () method runs, so that might be why your objects aren't being hit by the raycast. While I can select and move the units already, that method is really hacky and clunky, and this could allow me to do the sensible thing of not letting one unit to be placed on top of another, or allowing me to deselect the current unit if another is clicked, etc. This is interesting. The idea is to be able to select any player unit by moving the mouse over it and left clicking it. This would allow you to move it whenever you want. If so how do I ignore more then one layer. Would a group of creatures floating in Reverse Gravity have any chance at saving against a fireball? Any difference between: "I am so excited." Could Florida's "Parental Rights in Education" bill be used to ban talk of straight relationships? The rigidbody should be kinematic in this case. Why do "'inclusive' access" textbooks normally self-destruct after a year or so? To learn more, see our tips on writing great answers. Please give me your the Unity3d project, and i can help you. 600), Medical research made understandable with AI (ep. Why is the town of Olivenza not as heavily politicized as other territorial disputes? AND "I am just so excited.". Thank you for helping us improve the quality of Unity Documentation. Theres a background sprite set on background layer and multiple player sprites set on player layer. My raycast is going right through my meshes quit often. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. So I am trying to make a 2d platformer and I want my enemy AI to jump when there is a wall in front of it. You said sprites, which makes me think this is a 2D game. I need the reycast to return true with a distance of 2f. Connect and share knowledge within a single location that is structured and easy to search. Thanks for contributing an answer to Stack Overflow! By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. However, when I import my .obj assets and try to select/highlight them, it appears that the raycaster does not pick them up. unity - Raycast not hitting a collider - Game Development Stack Exchange The cube was selected just fine. If you still cannot understand how to export and import the packages, please let me know, i'll create the package for you, and give you a link. What law that took effect in roughly the last year changed nutritional information requirements for restaurants and cafes? However, even if my player unit objects have box colliders, the raycast ignores literally everything. Why is raycast not ALWAYS working? - Unity Discussions See the behavior here: Video unavailable in the Unity community. This script snippet is in my camera object. https://forum.unity.com/threads/raycast-layermask-parameter.944194/#post-6161542, https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/, https://forum.unity.com/threads/how-to-capturing-device-logs-on-android.528680/, https://forum.unity.com/threads/coroutine-missing-hint-and-error.1103197/#post-7100494, (You must log in or sign up to reply here.

Finist, The Brave Falcon, Maggie Valley In The Summer, Army 2 Year Enlistment Mos List, Articles U

unity raycast not always hitting

townhomes for sale excelsior, mn

Compare listings

Compare
error: Content is protected !!
scholarships for future teachers in floridaWhatsApp chat